Production-ready feature set

NexaCombat

Stop combatloggers, control PvP rules, protect safezones, reward fair kills and give your staff full fight evidence - all from one GUI-driven combat suite.

Punish combatloggers

Kill, drop, corpse, NPC, grave or chest modes.

Control PvP rules

Safezones, item restrictions, command blocks and old-PvP tuning.

Reward real fights

Bounties, killstreaks, assists, points and anti-farm checks.

Give staff evidence

Fight recaps, timelines, heatmaps and risk flags.

Combat monitor

Live server state

/combat status

PvP/PvE

Tag engine

8

Punishment modes

Recap

Timeline + evidence

GUI

Full in-game control

All features listed are included ACTIVE
Combatlog corpse + protected chest ARMED
Anti-farm relation checks SCORING
NexaShop/NexaTrade/NexaSpawners guards LINKED

Production-ready feature set

No roadmap bait. The systems shown on this page are part of the production feature set.

GUI-driven configuration

Tune combat rules from in-game editors instead of living in YAML.

Built for PvP, SMP, Lifesteal and Survival

One combat layer for competitive and community server formats.

Works with plugin-heavy server stacks

Hooks for claims, teams, duels, shops, weapons and Nexa ecosystem plugins.

Storage: YAML, SQLite, MySQL, MariaDB

Run simple local files or a shared database-backed setup.

Developer API + PlaceholderAPI + LuckPerms contexts

Expose combat state, points, risk data and module events cleanly.

Built for real PvP servers

One suite for the problems that usually take five plugins.

Real servers do not only need a timer. They need clean combat enforcement, safezone behavior players cannot abuse, fair reward logic, staff evidence after messy fights and a setup your team can manage without editing config files all day.

Combatloggers stop being profitable

Choose how loot, deaths, corpses, NPCs, graves and chests behave when players leave mid-fight.

Safezones stay protected

Deny abuse at borders, push tagged players back and apply region-aware PvP rules.

Alt farming is easier to catch

Anti-farm checks score repeat kills, same-IP patterns, relations, proximity and one-sided damage.

PvP rules are not scattered

Restrictions, old-PvP tuning, rewards, safezones, storage and hooks are controlled in one stack.

Staff get fight evidence

Recaps, timelines, reports, heatmaps and risk flags give moderation teams something concrete to review.

Owners get GUI control

Admin menus expose the parts server owners actually change: restrictions, rewards, language, modules and storage.

Core Combat Control

Clean PvP rules from one control layer

NexaCombat gives server owners direct control over tagging, restrictions, safezones, old PvP feel, reward flow and fight visibility without stacking disconnected combat plugins.

Combat tag engine

PvP/PvE tags Durations Permissions Opponent/cause State events Force controls

Combatlog punishments

Drop/clear/kill NPC/corpse Grave/chest Armor/offhand Ghost recovery Smart escalation

Restriction engine

Commands Pearls/chorus Elytra/trident Potions/apples Totems/inventory Block actions Teleport-away Dynamic items

Safezones and borders

WorldGuard Entry denial Pushback Fake borders Region priority Punish/warn

Old PvP tuning

Attack speed Shield/offhand Old regen Old armor Sharpness Projectiles No-damage ticks Adaptive KB

Rewards and bounties

Vault rewards PvP points Killstreaks Assists Bounties Trophy heads Sellhead/deathback Ranking/seasons
Combatlog Punishments & Loot Recovery

Make logging out during combat cost something.

NexaCombat lets you decide exactly what happens when a player disconnects while tagged. Keep punishments strict for Lifesteal, controlled for SMP, or loot-focused for Survival PvP.

Punishment profiles

NONE/CLEAR/DROP KILL NPC CORPSE GRAVE CHEST Smart escalation

Loot control

Inventory + XP Armor/offhand Protected chest Corpse GUI Saved drops Void restore

NPC and corpse flow

Citizens support Sentinel support Armorstand corpse Ghost recovery Assistant access

Fair recovery rules

Loot protection Pickup rules Cleanup tracking Retention windows Evidence linkage

Combatlog outcome

Loot recovery chain

Included
Player leaves while tagged DETECTED
Configured punishment profile applies SELECTED
Inventory, XP, armor and offhand handled PROTECTED
Corpse, NPC, grave or chest stays reviewable RECOVERABLE

This is built for the common PvP complaint: players escaping consequences by closing the game. Your server decides whether that means death, dropped loot, a temporary NPC, a corpse, a grave or a protected chest.

Staff Evidence & Anti-Farm Intelligence

Give staff the fight context chat logs miss.

Recaps, evidence reports, heatmaps, reputation and anti-farm scoring help moderators review messy PvP disputes with timelines, snapshots and clear risk signals.

Fight recap

Inventory/armor Potion/gapple/totem Timeline Weapon source Analytics GUI replay

Evidence export

Report files Risk flags Combatlog attach External actions Evidence indexes

Anti-farm scoring

Same-victim Repeat kill Same-IP Proximity Relations Damage patterns

Reputation and heatmaps

Risk tiers LuckPerms contexts Hot-zone buckets Death/combatlog Cleanup tracking Retention

Evidence timeline

Fight #A8F3

High Burst

00:00 - Combat started

PvP tag created, opponent and cause recorded.

00:07 - Crystal burst

Explosion source linked to placer and damage timeline.

00:13 - Combatlog

Punishment profile selected, evidence export attached.

Heatmap sample

Rewards, Bounties & Progression

Turn fair PvP into progression players care about.

NexaCombat rewards real fights while anti-farm checks protect your economy from repeated kills, alt abuse and coordinated farming.

Kill rewards

Vault rewards Command rewards Item rewards Mob kills Permission groups Death penalties

Bounties

Bounty targets Tax Expiration Glow Compass Prefix Forced combat

Progression

PvP points Killstreaks Assists Assist share Trophy heads Sellhead Deathback

Rankings and seasons

Stats KD Elo/MMR Tiers Seasons Hologram output Sign/tablist output
Configure Everything In-Game

Admin GUI and in-game editors for the whole combat stack.

The admin surface mirrors the plugin modules server owners change most: status, debugging, language, restrictions, rewards, bounties, old PvP, knockback, storage, regions, rankings, saved drops and addons.

Settings editors

Generic registry Boolean toggles List editing String input Integer ranges

Restriction editors

Modes Commands Materials Enchantments Item rules Protected-player rules Bypass paths

Reward editors

Normal kills Mob kills Permission groups Command rewards Item rewards Points Vault paths

World and region tools

World selectors Region reports Network dashboard Heatmap outputs Rule profiles
Admin GUI Preview Blocks

Screenshot-ready in-game editor showcase

Placeholder panels are kept for the BuiltByBit listing until real GUI screenshots are added.

Admin Menu Preview

Admin control center

Buyers will see the central menu for status, reload actions, language, debug output, validation warnings and module editors.

/combat menu Debug viewer Language selector Validation state Reload actions
Restriction Editor Preview

Restriction editor

Buyers will see command, movement, item, inventory and protected-player rules grouped for fast PvP rule tuning.

Command rules Pearls/chorus Elytra/trident Dynamic items Grace controls
Rewards & Bounties Preview

Progression menus

Buyers will see rewards, points, bounties, assist shares, ranking outputs, seasons and data groups in one admin flow.

Vault rewards PvP points Bounties Assist share Ranked seasons
Old PvP & Knockback Preview

Combat feel editor

Buyers will see old-PvP behavior, shield/offhand rules, regeneration, weapon damage, projectiles and adaptive knockback controls.

Attack speed Old regen Shield/offhand Weapon table Knockback editor
Corpse & Saved Drops Preview

Loot recovery views

Buyers will see corpse access, NPC loot, protected loot, saved drops, void restore and combatlog inventory recovery flows.

Corpse GUI NPC loot Saved drops Protected chest Void restore
Recaps & Evidence Preview

Staff evidence screens

Buyers will see recap timelines, report indexes, risk flags, combatlog attachments and particle replay views.

Recap timeline Risk flags Report export Evidence index Particle replay
Storage & Network Preview

Storage and sync dashboards

Buyers will see storage backend controls, queued saves, migrations, heartbeats, active network combat locks and addon status.

YAML/SQLite MySQL/MariaDB Migration Network locks Addon catalog
Hook Coverage

Built for plugin-heavy PvP stacks

Hook groups are organized around the server problems they solve: land and team relations, practice bypasses, economy guards, visual states, custom weapons and local Nexa suite protection.

Claims and teams

WorldGuard Lands Towny Factions Kingdoms RedProtect GriefPrevention GriefDefender UltimateClaims Bukkit teams NexaTeams UltimateTeams

Practice and duel states

EventPractice TrainingBot ManhuntX DeluxeDuels Duels AdvancedDuels UltimateDuels StrikePractice BattleArena ArenaPvP

Economy and local actions

Vault PlaceholderAPI LuckPerms ShopGUI+ points ZShop/zMenu bridge NexaShop NexaTrade NexaSpawners NexaVaults NexaHomes

Visual and state plugins

PlayerParticles FeatherBoard SuperVanish PremiumVanish VanishNoPacket LibsDisguises EssentialsX CMI

Mobs, items and weapons

MythicMobs Slimefun AdvancedEnchantments CrackShot WeaponMechanics ProtocolLib ViaVersion ViaBackwards

Developer surface

Bukkit Services API PvP point service PAPI expansion LuckPerms contexts Combat events Bounty events Recap events Evidence events Loot events
How NexaCombat Compares

A broader combat control layer, not only a tag timer.

DeluxeCombat, CombatLogX and MasterCombatPro are commonly used reference points in the combat-plugin market. NexaCombat focuses on one built-in combat layer for enforcement, staff evidence, rewards, local ecosystem guards and in-game editing.

✓ Built-in / primary ~ Partial / expansion / setup - Not primary positioning
Feature DeluxeCombat CombatLogX MasterCombatPro NexaCombat NexaCombat focus
PvP/PvE tag engine ✓ ✓ ✓ ✓ Opponent, cause, groups, duration overrides, API events.
Combatlog punishments ✓ ✓ ✓ ✓ NONE, CLEAR, DROP, KILL, NPC, CORPSE, GRAVE, CHEST.
Corpse/NPC loot flow ~ ~ ~ ✓ Armorstand corpse, Citizens NPC, Sentinel, ghost recovery.
Safezone / region rules ✓ ~ ✓ ✓ WG deny, pushback, fake border, per-region overrides.
Old PvP mechanics ~ - ✓ ✓ Attack speed, regen, armor, sharpness, KB editor.
Bounty / rewards ✓ ~ ~ ✓ Bounties, tax, glow, compass, assist share, points.
Ranking / seasons ~ - ~ ✓ Stats, KD, Elo/MMR, tiers, hologram/sign/tablist output.
Fight recap / timeline ~ ~ - ✓ Snapshots, usage, damage timeline, GUI, export, replay.
Evidence / risk flags - ~ - ✓ Report IDs, exports, staff GUI, combatlog attachments.
Anti-farm intelligence ~ ~ ~ ✓ Same-IP, ally, claim, proximity, one-sided, cleanup guard.
In-game editor ~ ~ ~ ✓ Restrictions, rewards, bounty, UI, old PvP, storage, addons.
Storage backends ~ ~ ~ ✓ YAML, SQLite, MySQL, MariaDB, migration, autosave queue.
Local Nexa guards - - - ✓ NexaShop, Trade, Spawners, Vaults, Homes, Teams, TrainingBot.
Developer API ~ ✓ ~ ✓ Services API, points service, PAPI, LuckPerms, module events.
Network locks ~ ~ - ✓ Heartbeat files, stale cleanup, hub/server command blocking.

Comparison is based on public product positioning and common documented feature surfaces. Symbols describe how each product is positioned around the listed area, not a guarantee that every setup has or lacks a specific behavior. Exact third-party behavior depends on version, expansions and server configuration.

Storage, API, Network & Developer Features

Built-in platform features for serious server setups.

NexaCombat includes the backend pieces a production PvP stack needs: storage options, migration support, developer hooks, placeholders, LuckPerms contexts, module events and network combat locks.

Storage backends

YAML SQLite MySQL MariaDB Migration Autosave queue Storage warnings

Developer API

NexaCombatAPI Bukkit services PvP point service Combat events Bounty events Recap events Loot events

Network locks

Network combat locks Heartbeat files Stale cleanup Hub command blocking Server command blocking Network dashboard

Placeholders and contexts

PlaceholderAPI LuckPerms contexts PAPI expansion Combat state values Point values Risk tiers
Full Production Feature Set

Every major module included in the production build.

A fast scan of the main systems before the full feature map. Every module listed here is included in the current production feature set.

Tagging and attribution

PvP tags PvE tags Duration overrides Opponent/cause tracking Assist model Projectile attribution TNT/crystal/anchor/bed Fire/lava cache Force tag/untag Developer events

Punishments and loot

CLEAR/DROP/KILL NPC punishment Corpse system Gravestone/chest Inventory + XP Citizens/Sentinel Corpse GUI Ghost recovery Loot protection Saved drops Void restore Assistant access

Restrictions and protection

Command rules Chat/fly/elytra Pearl/chorus/trident Totem/apple/potion Armor/inventory Drop/pickup/block Portal/sleep/book PvP toggle Newbie/respawn grace Dynamic item rules Cooldown/actions Emergency unstuck

Safezone and old PvP

WorldGuard zones Entry denial Pushback Fake borders Region overrides Attack speed Old regen Armor/sharpness Shield/offhand Knockback editor Projectile randomness Weapon damage table

Economy and progression

Vault rewards Death penalties PvP points API ShopGUI+/ZShop bridge Bounties Tax/expiration Compass/glow/prefix Forced combat Killstreaks Ranked Elo Trophy heads Sellhead/deathback

Recaps and evidence

Inventory snapshots Armor snapshots Potion/gapple/totem Damage timeline Persistent recap IDs GUI/list/export Particle replay DPS/peak burst Risk flags Combatlog attachments Report preview External actions

Anti-abuse intelligence

Same-victim Repeat-kill Same-IP Proximity checks Damage patterns Team/ally/claim WG region farm Reward blocking Debug reports Fair-fight cleanup PAPI + LuckPerms

Admin and storage

Admin menu Debug viewer Validation warnings Module editors String/list input Material selectors Generic registry YAML/SQLite/MySQL MariaDB Migration Network locks Addon catalog

Hook and API layer

WorldGuard Claims/teams Duel/practice Custom weapons Particles/scoreboards Vanish/disguise Local Nexa guards PlaceholderAPI LuckPerms contexts NexaCombatAPI Bukkit services Module events
Full Feature Map

All included systems, grouped cleanly.

The full feature surface is organized by what server owners actually configure: combat, loot, restrictions, PvP feel, progression, staff tools, admin menus, hooks and storage.

Runtime and configuration Core

Startup and control

Clean startup Manager loading Listener loading Command loading API access Placeholder support Command safety checks Command diagnostics

Configuration files

Main config Messages Addon catalog Network sync config Admin menu layout Language menu layout

Runtime safety

Config loader Message loader Language selection Safe reload Shutdown cleanup Debug mode /combat debug Clean console status Storage/debug/hook status Startup checks
Combat engine and attribution Engine

Combat state

PvP tag PvE tag Sync timer Refresh behavior PvP duration PvE duration Permission durations Disabled worlds Bypass permissions Opponent tracking Cause tracking Combat groups UI visibility toggle Force tag Force untag Stale cleanup Save-all participants Multi-attacker assists Start/end/state events

Attribution

Melee Projectile Trident Potion Pet TNT End crystal Respawn anchor Bed explosion Fire Lava Fishing rod link Fish-hook fallback Cancelled hit guard Zero-damage guard Expiring cache Ignored projectiles Tracked-entry limits Crystal metadata ProtocolLib scaffold
Combat UI, health display and player feedback Player UI

Player feedback

ActionBar timer BossBar timer Scoreboard timer Unicode progress ASCII progress Custom progress symbol Color controls Opponent placeholder Cause placeholder Time placeholder Progress placeholder Start/end chat Title/subtitle Start/end sounds Glow effect Damage indicator

UI modes

PvP theme PvE theme Bounty combat UI Protection actionbar Protection bossbar Health below name Health bossbar Indicator blacklist /combatui toggle Combat UI editor
Combatlog, corpse, ghost and loot systems Loot

Punishment actions

Quit detection Rejoin punishment Pending state Quit commands Rejoin commands Broadcasts Location placeholders Combatlog stat NONE CLEAR DROP KILL NPC CORPSE GRAVESTONE BLOCK/CHEST Inventory transfer Armor/offhand/XP Dummy fatal fallback First-offense warning Lifetime scoring Recent scoring Damage weighting Audit trail

Corpse and ghost recovery

Armorstand dummy Corpse system Citizens NPC Sentinel AI Lootable NPC inventory Sneak-right-click GUI Corpse access rules Empty cleanup Timed cleanup Protected chest access Restart recovery NPC edge recovery Combatlog detail file Evidence linkage

Loot safety

Death-drop protection Combatlog-drop protection Killer-only Victim-only Killer + victim Untagged deny Assistant access Smart loot Protection timer Actionbar feedback Protection events Saved drops manager Matched-drop removal Respawn/join restore Material rules Custom item rules Display-name rules Enchant rules Lore rules PDC key rules Void restore Last-safe-location
Restrictions, protected players and dynamic item rules Protection

Shared rule model

Enabled state Rule mode Disabled worlds Bypass permission Material filter Cooldowns Distance limits Custom messages

Restrictions

Command blacklist Command whitelist Chat Fly Elytra Riptide Trident Ender pearl Chorus fruit Totem Golden apple Enchanted apple Potion Armor change Inventory open Item drop Item pickup Block break Block place Entity interaction Bucket fill/empty Creative/spectator Portal creation Mending blacklist Enchantment blacklist Max-distance rules Sleep/book controls Teleport-away controls Vanish/god/disguise hooks

Protection states

/togglepvp /pvp Confirm flow Cooldown Saved state Admin/console set Attack denied both ways First-join protection Respawn protection Lava/fire abuse guard Damage categories PvP-zone entry denial /grace status /grace disable Admin grace give/remove Protected command rules Protected pickup rules /pvp disable-protection Emergency unstuck

Dynamic item rules

Material rules Display-name rules Combat scope Out-of-combat scope World scope Permission scope Profile scope Interact block Consume block Projectile block Elytra block Totem block Per-rule cooldown Rule messages Command actions Runtime counters Apple/totem editor Custom recipes Custom effects Instant apples Inventory-anywhere totem
Safezones, region rules and old PvP mechanics World Rules

Safezone controls

WorldGuard hook PVP deny detection Invincibility detection Tagged entry denial Invisible pushback Pushback strength Warning throttle Particle feedback Bypass permission Block-boundary checks Fake packet border Border material Border height Border radius Region priority report Border damage Border command punishment Region matching Tag blocking Duration override Diagnostics

Old PvP mechanics

Old PvP toggle World list Only-in-combat Attack cooldown removal Shield block Shield crafting disable Offhand disable Netherite KB removal Old regeneration Hunger threshold Exhaustion Vanilla regen cancel Old armor reduction Sharpness multiplier Weapon damage table Rod knockback Snowball/egg/pearl Durability reduction Burn delay Hit delay No-damage ticks Projectile randomness Custom KB editor Sprint/crit adaptive KB Damage/absorption adaptive KB KB clamps KB cooldowns
Economy, bounties, ranking, trophies and progression Progression

Stats and rewards

Runtime stats YAML stats SQL stats Kills/deaths Combatlogs KD Killstreak Highest killstreak PvP points Vault kill rewards Death penalties Combatlog penalties Debt prevention Killstreak rewards Momentum streaks Normal kill rewards Mob kill rewards Permission groups Command rewards Item rewards Reward messages Data groups Priority resolver Reward multipliers Stats group display Ranking filters Ranking GUI Ranking text Holograms Signs Tablist output Refresh manager

Bounty system

Bounty manager Create/list/info/remove Bounty GUI Anonymous bounty Tax Min/max value Multiple bounties Immunity permission Target glow Target prefix Bounty compass Expiration Expire fee Forced combat PvP force-enable Bypass permission Claim on kill Claim broadcast PAPI values Bounty API events Weighted assist share Bounty editor

Trophies and returns

Head trophies Drop chance Killer/drop routing Name/lore/messages /sellhead Vault payout Trophy validation Stored head value Victim penalty/transfer Sellhead aliases Deathback locations /deathback Configured spawnpoint Random spawnpoint Nearest spawnpoint World spawnpoint Death-location return Randomized return Trophy editor Sellhead editor Deathback editor StatTrak PDC counters Player/mob kills Lore/name formatting StatTrak admin commands
Fight recaps, evidence, replay, heatmap and reputation Staff Tools

Fight recaps

Recap manager Killer inventory Victim inventory Armor snapshots Potion usage Golden apple usage Totem usage Damage dealt/taken Assistants Health left Fight duration Location Weapon used Death cause Critical metadata Headshot metadata TNT/crystal/anchor/bed source Projectile/pet/melee source Recent recap list Persistent recap IDs Admin lookup Expiry cleanup GUI viewer Paged timeline GUI DPS Average hit Peak burst Longest gap Dominant source

Evidence and replay

Export files Evidence index Filters Retention controls Combatlog flag High-burst flag Short-fight flag One-sided flag Multi-attacker flag Totem-use flag Combatlog snapshot Recap export bridge Evidence GUI Detail view Report preview Index GUI External action capture Particle replay Category particles Replay cooldowns Replay counters Combatlog webhooks Bounty webhooks Anti-farm webhooks Cleanup webhooks Killstreak webhooks

Analytics and reputation

Combat heatmap YAML buckets Combat starts Deaths Combatlogs Cleanup attempts WorldGuard aggregation Top hot zones Retention controls Sampling controls Reputation score Fair kills Assists Farm suspicion Bounty claims Trustworthy tier Neutral tier Risky tier Hostile tier Reputation command PAPI values LuckPerms contexts Ranked seasons YAML season storage Elo/MMR Placement K-factor Ranked tiers Season commands Season placeholders
In-game admin editor and menu system Admin GUI

Admin GUI core

/combat menu YAML admin layout GUI framework Holder classes Config cache readers Click actions Reload buttons Language selector Message reload Active language file Runtime debug viewer Storage status Session status Queued saves Economy status Integration status Addon status Validation state Storage warnings Action warnings Menu warnings Chance warnings Regen warnings Material warnings Generic settings registry Pagination Boolean editor String editor Decimal editor List editor

Module editors

Restriction toggle Restriction mode Material selector Enchantment blacklist Command list editor Reward editor Reward command section Reward item section Permission reward groups Data group scaffold Bounty editor Old PvP editor Custom knockback editor PvP/PvE UI editor World selector Region selector Storage editor Ranking viewer/editor Saved drops editor Head trophy editor Sellhead editor Deathback editor Apple/totem recipe editor Apple/totem effect editor String input request Integer range validation List editor support

Ops dashboards

Storage text fields Numeric validation Combat interval editor Per-world intervals Data-group intervals Network dashboard Server heartbeats Active combat locks Addon manager Addon store Install action Update action Delete action Reload-safe lifecycle Major-module entries Generic selector migration path
Addon, API, storage, network and integration layer Platform

Public API and storage

NexaCombatAPI API provider Bukkit service Point economy service Developer docs Combat start event Combat end event State change event Combatlog event PvP toggle event Bounty events Recap events Evidence events Loot-protection events PAPI expansion LuckPerms combat context Protection context PvP context Bounty context Cleanup context Reputation context YAML storage SQLite storage MySQL storage MariaDB storage YAML migration Auto-save queue

Addons, network and packets

Addon marketplace Addon registry Lifecycle persistence /combat addons Remote catalog sync Artifact download queue Pending install Pending update Pending delete Network combat locks Network sync config Lock writes/removal Stale lock cleanup Command blocking Server heartbeat /combat sync Sync GUI Network dashboard ProtocolLib bridge USE_ENTITY monitor Distance checks Monitor mode Block-tag mode Cancel mode Packet diagnostics ViaVersion diagnostics ViaBackwards diagnostics

Integration hooks

Vault PlaceholderAPI LuckPerms WorldGuard Citizens Sentinel EssentialsX CMI FeatherBoard SuperVanish PremiumVanish VanishNoPacket LibsDisguises MythicMobs rules PlayerParticles restore Slimefun AdvancedEnchantments CrackShot WeaponMechanics DeluxeDuels Duels AdvancedDuels UltimateDuels StrikePractice BattleArena ArenaPvP ShopGUI+ bridge ZShop bridge
Local plugin ecosystem protection Nexa Suite

Local detection

Local plugin detector /combat localhooks Soft dependency detection Integration diagnostics NexaTeams same-team UltimateTeams same-team UltimateTeams ally EventPractice practice EventPractice duel EventPractice queue EventPractice FFA EventPractice bot-duel TrainingBot entity detection ManhuntX active state ManhuntX headstart state WAITING/private excluded

Local action guards

Shop command block Sell command block Trade command block Home command block Vault command block Spawner command block Team home block Team TP block Manhunt command block Spawn command block Configurable bypass Configurable messages NexaTrade rollback Trade auto-cancel Trade request guard Trade start guard Trade item guard Trade currency guard Trade simple-event guard

Nexa ecosystem evidence

NexaShop open guard NexaShop pre-buy NexaShop pre-sell NexaShop post-buy audit NexaShop post-sell audit Player-shop purchase audit NexaSpawners open guard Spawner mode guard Spawner access guard Spawner sell guard Spawner booster guard Spawner post-sell audit NexaVaults GUI protection NexaHomes GUI protection NexaSpawners GUI protection NexaShop GUI protection NexaTrade GUI protection Manhunt GUI protection Holder/title matching NexaHomes warmup cancel Teleport warmup cancel RLDataAddon guard EventPracticeDataAddon guard External-action evidence
Full Combat Control Layer

NexaCombat is not just another combatlog plugin.

It is a full combat control layer for serious PvP servers - built to stop combatlog abuse, enforce clean rules, reward fair fights, give staff evidence and keep plugin-heavy stacks under control.